Dreamhack Beyond and a big demo update!
Hello everyone! Martin from Mad Cookies here. About a month ago we brought you the Cardbob’s demo, and in that time we’ve received countless amounts of feedback from you (seriously, that in-game feedback form has paid off)
Some of the suggestions were so amazing that we decided to redo some of the core mechanics (but more on that in the future, as they are only in the early stages of development and have not made it into this update yet)
What’s new?
The news list is quite big, so I’ll divide it into categories:
Added stuff
- You now get a “EEE” sound if you have insufficient chips to buy something
- Item sending machine has a limit to how many items it can send
- Player level has the word “level” before the number for clarity
- And the level bar is now filling up smoothly
- Slam worm enemy now has a ranged attack, triggered when you’re out of its range
- You’re now auto-collecting chips when you open one of the gates
- Brand new dungeon entrance manner
- Customers have hats now (because why not?)
- You can now reroll event mods
- New player statistics in the pause menu
- You can (and oh boy, you definitely should) now subscribe to our free monthly newsletter from the main menu, you even get a free gift (Cardbob’s wallpaper collection)
Changed stuff
- “vampiric shopkeeper” event mod heals for 5 and grows stronger in the probability of it happening
- “enemy brrrr” event mod now deals set damage (was percentage)
- Teleporter between the basement and the shop looks… fancier
- Rerolling level-up mods costs chips
- XP bar has visual segments for extra clarity
- Customers are now 100% sexier (and yes, we know, they remind you of some fruit-flavored watch)
- The teleporter lock icon is brighter and aligns with the camera
- Starting a new game or loading a slot no longer requires the pressing of a button, just click on the slot and…that’s it
- Tweaks to the lighting of the game
- New event mod selection UI
- Level and event mods description UI now also shows a percentual increase
- Home area TV shows directions (shop - dungeon)
- Items have lower values now and less range in their differences (sorry, you know… inflation and stuff)
- Permanent upgrades’ values were tweaked to reflect item value changes
- Damage values across the board were lowered
Removed stuff
- what?! no.
Bugfixes
- Spending currency is now checked on every purchase attempt (you naughty naughty)
- Bosses no longer spawn extra enemies on death (or many copies of themselves lol)
- Multiple level-ups at once are not breaking the game anymore
- Weapons no longer remain purchased after starting a new game in place of an existing game
- No more stuttering at the start of the game!
- The “hide tutorial” toggle now works (hmm)
- Any many more micro fixes that are too nerdy to be written here – We probably added some new bugs for you to find, happy early Easter
We’re so glad you’re giving us feedback, it’s helping us tremendously in our development and please continue to do so, either by using the F1 button (which you can use to report a bug but also give us feedback) or via our Discord.
In the end, there’s nothing left to do but wish you the best of luck as you fight your way through the new and better cardboard dungeon - if you like Cardbob: Revival, let us know by adding the game to your wishlist.
Cheers, Martin, and the Mad Cookies team
Cardbob
Go on runs where you collect items for your shop, that give you resources for permanent upgrades!
Status | In development |
Authors | Mad Cookies, Lentsius, pvajk |
Genre | Action |
Tags | 3D, Action-Adventure, action-roguelite, Roguelike, Roguelite |
Languages | English |
More posts
- Cardbob: Revival v0.0.12Jul 10, 2022
- Cardbob: Revival v0.0.11Jun 30, 2022
- Cardbob: Revival v0.0.10Jun 16, 2022
- Cardbob: Revival v0.0.4May 01, 2022
- Cardbob: Revival version v0.0.3Apr 23, 2022
- Cardbob: Revival version v0.0.2Apr 19, 2022
- pre-alpha released and steam page wipApr 10, 2022
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